Contact & Info
I am a Character Animator and Previsualization Artist trained to take realistic movements and enhance them.
As a Character Animator, I have experience in body mechanics, lip sync, and acting. I am, also, very comfortable with realistic camera animation, scene composition, and realistic object animation. I enjoy studying the subtleties of motion and applying the principles of animation to characters, creatures, cameras, and objects.
Coming from a generalist background, I keep the entire workflow in mind as I animate and can pick up generalist tasks such as rigging, compositing, and basic modeling.
I primarily use Maya to animate and Nuke to composite. I have some experience in MotionBuilder and Frostbite Editor.
As a Character Animator, I have experience in body mechanics, lip sync, and acting. I am, also, very comfortable with realistic camera animation, scene composition, and realistic object animation. I enjoy studying the subtleties of motion and applying the principles of animation to characters, creatures, cameras, and objects.
Coming from a generalist background, I keep the entire workflow in mind as I animate and can pick up generalist tasks such as rigging, compositing, and basic modeling.
I primarily use Maya to animate and Nuke to composite. I have some experience in MotionBuilder and Frostbite Editor.