Resume


Leader on projects supervising workflow, giving creative feedback, mentoring teams, and trouble shooting technical issues. Specialized in CG character animation including body mechanics, acting, and facial animation. Experienced in previsualization along with camera animation, scene composition, and object animation. Experienced in motion editing and leading mocap shoots. Coming from a generalist background, I keep the entire workflow in mind as I animate.

CREDITS


FILM

Pan
Let Me In
I'm Here (Short Film by Spike Jonze)
Extremely Loud and Incredibly Close
League of Gods
The Legend of the Ancient Sword
Along With God
troll

TV

secret level outer worlds
Carnival Row
Jack Ryan
See
The Irregulars
The Walking Dead
Fear The Walking Dead
Outlander
A Series Of Unfortunate Events
Tinman

GAMES

Bungie Destiny 2
Alan Wake II
forspoken
Horizon Forbidden West
DICE Battlefield 1
lineage w
Horizon Zero Dawn
Raid
star stable
Cartoon Network Fusion Fall
NBA 2K16

WORK EXPERIENCE

June 2016 - Present Goodbye Kansas
Stockholm, Sweden
Lead Animator / Supervisor
Commercial, Film, TV, and Game Trailers
Contribution: CG Animator for trailers, previs, commercials and film. Supervise animation teams, implement game workflow including Motionbuilder, Maya, Ant, and Frostbite. Motion editing, previs, and key frame animation.

May 2013 - Present
Aurora VFX
International
Freelance Animator and Layout Artist
Limited Liability Company for Film and Commercials.
Contribution: CG Character Animator, Motion Editor, Facial Animator, Layout Artist, Previsualization Artist, Rigger with a CG Generalist background.
Client Summary:
Bläck Studios - Stockholm, Sweden
“Raid” - VFX Supervisor

DICE - Stockholm, Sweden
“Battlefield 1: Reveal Trailer” - Previsualization Artist, Lead Animator, Facial Animator, Motion Editor
“Battlefield 1: Through Mud and Blood” - Facial Animator, Motion Editor
Wolf & Crow - Los Angeles, CA
“Pan” - Character Animator

Shade VFX - New York, NY
“Tinman” - Character Animator

Meindbender Animation Studio - Gothenburg, Sweden
"Kaergarden Spread" - Lead CG Artist
“World of More” - Character Animator
“Connected Family” - VFX Supervisor and Animator

Edithouse Film Work - Gothenburg, Sweden
"Volvo V40" - Character Animator

Devastudios - Los Angeles, CA
"NBA 2K16" - Character Animator

Sir Lancelot - Malmö, Sweden
“Lego Shorts” - Character Animator and Rigger

My My Star - Los Angeles, CA
“Jaguar” - Vehicle Animation and Rigger

Upper First - Malmö, Sweden
“Rapid Roll” - Animator and Rigger

Catapult Marketing - Westport, CT
“Wrigley's” - CG Artist

“Budweiser Prototypes” - CG Artist
“Cesar” - CG Artist
“M&M's” - CG Artist

Frame - Copenhagen, DK
“Webank” - Rigger
“Mailbox” - Rigger

Artistic Image - Atlanta, GA
“Pamper's” - Rigger and Animator


March 2016 - August 2016
DICE
Stockholm, Sweden
Previsualization Artist, Lead Animator, Facial Animator and Motion Editor
Battlefield 1 - Reveal Trailer and Cinematics for Mud and Blood
Contribution: Motion editing, character animation, facial animation, camera animation and mocap shoot animation consultant.

November 2009 - April 2013
Method Studios
New York, NY
Lead CG Artist
Commercial and Film
Contribution: CG Animator for commercials and film. Involved in leading teams and acting as the liaison between supervisors and fellow artists. Attended or led client meetings and interpreted creative comments for the rest of the team. Often, heavily involved in project setup and fulfilling generalist roles.


May 2005 - October 2009 Freestyle Collective
New York, NY
CG Artist
Commercial and Broadcast
Contribution: Modeling, texturing, rigging, animating, lighting, rendering, compositing, and basic dynamics. Leading interns.


EDUCATION
June 2011 - December 2012

Animation Mentor
Emeryville, CA
Certification
Character Animation
Mentors: Anthony Wong, Nathan Wall, Dimos Vrysellas, Mike Stern, Greg Kyle, and Mark Oftedal.


September 2002 - August 2005
William Paterson University
Wayne, NJ
Bachelor of Fine Art
Concentration in Computer Animation
G.P.A. 3.97


September 2001 - December 2001

Parsons School of Design
New York, NY
Bachelor of Fine Art
Concentration in Computer Animation
G.P.A. 3.5

College Coursework Completed: 19 credits

AWARDS
Grand Prix at Cannes Lions for "Volvo: The E.V.A. Initiative"
Roy Galan 2019 Best Visual Effects for "Volvo: The E.V.A. Initiative"
Roy Galan 2017 Best Animation Nominee for "Dancing On Ice"
Roy Galan 2016 Best Animation Winner for "Raid"


PUBLIC
Guest Speaker at film fest sundvall 2024
panel guest on women in tv & film uk 2023
podcast guest on evolution exchange gaming’s all things animation 2023
Guest Speaker at Stockholm Konstnärliga Högskola 2022
Motion Creative Assessor at Hyper Island 2021
Keynote Speaker at the Trollywood Animation Festival 2019
featured interview for Autodesk’s “It’s in the Details” 2018
Walkcycle Workshops at Hyper Island 2016


SKILLS
Maya, After Effects, Photoshop, Illustrator, Traditional Animation, and Final Cut Pro. Beginner in MotionBuilder and Frostbite. Use Mac, Windows, and Linux stations. Fine art skills include drawing, painting, and photography. Passion for cinematography. Anatomy course completed at WPU. Dual citizenship including both the United States of America and Sweden. Languages include English and Intermediate Swedish.

© Christina Sidoti 2024